Apr 15, 2010

A hands on look at Prince of Persia: The Forgotten Sands

By Sophia Tong, GameSpotPosted Mar 24, 2010 9:00 am PT

With the power to freeze water at our disposal, we put our acrobatic skills to the test in Ubisoft's upcoming adventure with the prince.

The prince has undergone a drastic transformation during the seven-year span between the Sands of Time and Warrior Within. Prince of Persia: The Forgotten Sands returns to that universe and plans to fill in some of the gaps by recounting just one of the prince's many chaotic adventures. In this particular case, the story is about the prince and his brother who have teamed up against the devastating Sand Army. While the game and the upcoming movie Prince of Persia: Sands of Time are coming out around the same time, the game is completely separate from the film; thus, the in-game prince bears no resemblance to Jake Gyllenhaal--except for the outfit. The last time we saw the game, we ventured into an expansive city that was under attack by outsiders and eventually faced some skeletal members of the Sand Army. In our latest hands-on session, we practiced our freezing water ability to navigate through the sewers and get a taste of what combat is going to feel like.

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Our demo put us in what looked like the basement of an enormous palace where we stumbled upon prisoners who had been recently converted into statues by the Sand Army. Water columns and spouts shot out that were often timed, so to make sure we had something to hold onto, we had to time our powers with the left trigger carefully. Your energy bar depletes as you hold down the trigger, so you can't keep water frozen indefinitely. Switches and levers are located in certain rooms to trigger the position of the water, so when you're not stabbing sand creatures in the belly, you're trying to find the way out. Some of the trickier maneuvers will require you to let go of the trigger to unfreeze and recharge your energy bar before using it again or time it so that you can leap from one spout to the next while passing through a waterfall in between. It can take a few tries to get the timing down, but once you have it, you can find secret collectables that will yield some extra experience points for you to upgrade your powers.

We were able to experiment with a few combat powers that were selected for us, which included a stone armor spell that boosted our defense, an ice spell that would shoot a beam of frost along the ground from our sword, and a tornado attack that picked up neighboring enemies then swirled them around until they disintegrated. These abilities can be upgraded as time goes on or you gain experience points, and they cost a blue orb to cast. If you didn't like your last move or happened to die, a blue orb can also be used to rewind time, but once you're out of orbs, you'll have to start over from the last checkpoint. So, yes, you can die in The Forgotten Sands.

The Sand Army is led by an ifrit, which we encountered later in our session. While we explored the dingy underground prison and pristine palace interior, we came across several different types of creatures we hadn't seen before. Ghouls were armed with shields that prevented us from merely slashing with our sword, but they were easily disposed of with a swift kick that knocked them over and a follow-up stab in the chest. Summoners are another creature type that will continuously summon wraiths and other Sand Army minions unless you take them out first. The other monster type are specters, which are a bit tougher and armed with a spiked club, so it'll take a few tries, as well as frequent dodging, to keep them at bay. You don't have the ability to block, but you can defend and reposition yourself with the B button by rolling or jump over the enemy with the A button. Combat is fairly fluid at this point, and you can come up with your own combos to keep enemies at bay.



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Ghost Recon: Future Soldier - Whats up with the 4 character classes

Ghost Recon: Future Soldier producer Jean-Bernard Jacon has said that while the game is staying true to Tom Clancy’s ideas, it adds plausible future conflicts with some advanced tech that’s currently being tested as prototypes throughout the armies of the world.

He also chats about the four different classes you will be playing as in the game.

The game starts off with a Russian terrorist group working to destabilize the government, and you get to play one of the workers in the facility that the terrorists are getting ready to attack.

It will also contain four classes of characters to play as:

TheRecon soldier which uses camouflage.The Commando who is the “bad ass” with the “biggest and baddest” equipment.The Sniper who had the longest range weapons and can display enemy intelligence through sensors, letting his comrades know where the enemy is hiding.The Engineer who is the Swiss Army Knife of the team, and can trigger a magnetic pulse sheild in order to protect against electronic aggressions. He can also carry a small air drone on his back, allowing you to use it and play as it. You can also use a ground drone.

All sounds interesting, and you can watch the full video of Jean-Bernard chatting about the game over on Gamespot.

The game will have four-player co-op, and a multiplayer Beta is expected sometime this summer for those that purchase Splinter Cell: Conviction for Xbox 360.

More information on a PC version is expected at a later date.

A Wii version’s also expected.

Posted in: Action, Hot, PC, PS3, Shooter, Ubisoft, Xbox 360

Apr 14, 2010

Nintendo 3DS will be the next handheld platform

Nintendo of America president Reggie-Fils Aime has revealed the company considers the recently announced 3DS as its “next handheld platform”.

“We have ideas of what we want to bring to the consumer that we can’t do with the current DS model,” he said in an interview with BusinessWeek.

Fils Aime further added it’ll still be all about the software with 3DS.

“Fundamentally, this business is about software, not hardware. Software is what drives engagement by the consumer.”

Nintendo 3DS is due out sometime within this fiscal year, with full details emerging at E3 in June.

Thanks, Kotaku.

Posted in: 3DS, Hot, Nintendo

Apr 13, 2010

SAW 2 video just a tadd gross


A rather uncomfortable video for SAW 2 has popped up over on FileFront.
We also have it posted below the break.
It’s from Konami’s Gamers Night, and shows a man deciding whether he wants to live bad enough to cut his own eye out, in order to obtain his key to freedom.
The new game’s out this fall, and the timeline takes place between the SAW and SAW II movies.
Posted in: Action, Konami, PS3, Xbox 360